﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Studio77.RuneMaster.Entities.GameRecord
{
    /// <summary>
    /// 保存的符文信息
    /// </summary>
    public class SavedRune
    {
        public int X { get; set; }

        public int Y { get; set; }

        /// <summary>
        /// 剩余多少步数的Sprite道具功能
        /// </summary>
        public int LeftSpriteCount { get; set; }

        public int RuneType { get; set; }

    }
}
